![]() Heretics are unable to attack The Rat, The Snake, The Pig, The Wolf or other Heretics.Heretics are unable leave The Wolf’s faction and remain Heretics indefinitely.Heretics automatically join the faction of The Wolf and the House of the AI (House 10).Players are unable to have Heretics as Liege Lords or vassels.There is no honour cost for attacking Heretics.Players have a Kill Streak that counts the number of successive AI kills.The Faith Point cap can be raised by 'crusading' against the enemy AI castles (increase of 1 for killing The Rat, 3 for The Snake, 12 for The Pig, 30 for The Wolf.).Players are unable to attack other non-Heretic players.Villages in Vacation Mode are protected from AI captain attacks sent from AI castles.Players will receive a chance at a special Wheel Spin (ranging from Tier 1 - Tier 5) for each defeated/captured AI. ![]() Each member of the winning house will receive a special prize package at the end of each round.Players can own up to 25 Villages on the Map.The effects of Diplomacy research are reduced.While under interdiction, Scouts cannot be used.Interdiction does not protect against all attacks from the AI, only captain attacks from AI castles. The base cost of Interdiction has been doubled.The cost of recruiting troops will be reduced by 50%.Players will not be able to select a starting point, but will be placed in a random location on the map.Armies and Scouts move at the same speeds as in an Age 4 world.There is a chance of receiving a special wheel spin for being the first to uncover a stash.There will be more stashes spawned in the world which will include weapon stashes.Glory Round ends when any house (including the AI house) reaches the Glory threshold for the round. ![]()
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